I will 3d character modeling and pro rigging for printing or games
About this gig
PLEASE MESSAGE ME BEFORE ORDERING TO DISCUSS YOUR PROJECT
Are you tired of buying 3D models only to find out the joints deform badly, the weight painting is messy, or the file crashes your software? Let's solve that problem.
I provide professional, production-ready 3D character modeling and advanced pro rigging tailored specifically for game development (Unity, Unreal Engine) or flawless 3D printing.
What I Do For You:
- 3D Modeling: High-quality topology, optimized polygon count, and clean UV mapping.
- Pro Rigging: Humanoid or creature rigging with clean weight painting, IK/FK switches, and advanced controls.
- Game Ready: Perfectly compatible with Unreal Engine (UE4/UE5) or Unity standard skeletons.
- 3D Print Ready: Watertight meshes, checked wall thickness, and exported in correct formats (STL/OBJ).
Why Buyers Choose This Gig:
- Zero Stress: Clean files that work perfectly out of the box. No broken meshes.
- Clear Communication: Regular updates during the modeling and rigging stages.
- Optimized Output: Symmetrical layouts and clean naming conventions for every bone.
Deliverables: FBX, OBJ, STL, Blend, or Maya source files depending on your needs.
MESSAGE ME NOW TO GET STARTED !!
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know Omon Idan
Top Tier 3D Assets, Delivered at Pace
- FromSpain
- Member sinceAug 2026
- Avg. response time7 hours
Languages
English, Spanish, German, Urdu, Indonesian, Persian
FAQ
Can you rig a character that I already modeled?
Yes! Please choose the Basic Package if you only need rigging. However, please ensure your model is in a T-Pose or A-Pose and has clean topology. If the model has severe modeling issues, I will let you know so we can fix it first.
What if I need changes after the model is delivered?
Every package includes revisions to make sure the character looks exactly right. Revisions cover adjustments to textures, weight painting tweaks, or minor shape adjustments. Please note that changing the entire character concept halfway through does not count as a standard revision.
Is the pro rig compatible with Unreal Engine 5 (UE5) and Unity?
Absolutely. The rig is built using industry-standard bone naming conventions and hierarchies. It will map perfectly to the Unreal Engine Mannequin (Epic Skeleton) or Unity Humanoid system without any broken joints or stretching deformations.

