I will do admob integration unity and setup ads for android ios


About this gig
Professional Unity AdMob Integration & Game Optimization
Looking to monetize your Unity game with high-eCPM ad networks or need C# bug fixes before launching? You are in the right place!
I specialize in AdMob integration in Unity, setting up mediation, fixing C# script errors, and optimizing gameplay performance to ensure your game generates maximum revenue without lagging.
What You'll Get:
- Complete AdMob Integration Unity: Banner, Interstitial, Rewarded Video, and App Open Ads.
- Multi-Ad Network & Mediation: Unity Ads, AppLovin, or IronSource setup for higher eCPM.
- In-App Purchases (IAP): Seamless store integration for Android and iOS.
- Bug Fixing & Optimization: C# code cleanup, FPS boost, and lag resolution.
- Store Ready Build: APK / AAB for Google Play and Xcode project support for App Store.
Requirements to Get Started:
- Your Unity project source files (or access to repository).
- AdMob / Ad Network Account IDs (Publisher ID & App ID).
- List of ad placements required (e.g., Rewarded Ad after level fail).
Why Work With Me?
- Clean, structured C# scripting (no crashes or SDK conflicts).
- High-converting ad placement strategy that retains players.
- Fast delivery with clear post-integration
Get to know Osama
Game Developer Expert
- FromPakistan
- Member sinceApr 2022
- Avg. response time1 hour
- Last delivery1 month
Languages
Urdu, English, German, Hindi
My Portfolio
FAQ
Q1: What details or credentials do I need to provide for AdMob integration?
You need to provide your Unity project source code, your AdMob App ID, and the specific Ad Unit IDs (Banner, Interstitial, or Rewarded Video). If you don't have an AdMob account yet, I can guide you on how to set it up.
Q2: Can you integrate multiple ad networks using Mediation?
Absolutely. Along with AdMob, I can integrate Unity Ads, AppLovin, or IronSource mediation to help maximize your eCPM and fill rates across both Android and iOS devices.
Will the ad integration cause any lag or performance issues in my game?
Not at all. I write clean, optimized C# scripts to handle SDK initialization and ad callbacks asynchronously. Your game will continue to run smoothly at high FPS without crashes or performance drops.
Can you test the ads before sending the final delivery?
Yes, I always test the integration using official Test Ad Units first to confirm that ad events, reward callbacks, and displays trigger perfectly before linking your live Ad Unit IDs.