I will animate roblox combat moves and fighting scenes


About this gig
Want combat that feels satisfying instead of stiff?
I animate Roblox combat moves and fighting scenes with attention to timing, movement, impact, and character flow. Whether you are building a battlegrounds game, a custom fighting system, or a cinematic action scene, Ill help bring your idea to life.
Your project can include custom attack moves, punch and kick animations, combo sequences, hit reactions, finishers, and character fighting scenes. I aim for motion that looks good on screen and fits the way your game plays.
I can work with R6 or R15 characters, depending on your project needs. Tell me your preferred style, share a reference if you have one, and Ill help shape the animation around your vision.
Youll receive the agreed animations in the agreed format, clear communication throughout the project, and revisions according to your selected package.
Before ordering, please message me if you need a full combat system, scripting, VFX, or a complex cinematic so we can confirm the scope first.
Lets make your Roblox combat feel alive.
Get to know Oselumhense
ROBLOX ANIMATION
- FromUnited States
- Member sinceOct 2026
Languages
English, Spanish, French
FAQ
Do you animate both R6 and R15 characters?
Yes, depending on the animation requirements. Please specify your rig before ordering.
Can you create custom combos and finishers?
Yes. Share your references and the number of moves you need so I can confirm the scope.
Will the animations work in my Roblox game?
I’ll provide the agreed files for your workflow. Full Studio implementation and scripting are included only if explicitly agreed.
Can you match a reference animation?
Yes, I can use your reference for timing, style, and movement while creating an animation suited to your project.
Can I order a larger combat sequence?
Absolutely. Message me with the number of moves, rig type, and intended use for a custom offer.
Do you include revisions?
Yes, each package includes the stated number of revisions for adjustments within the original scope.

