I will model and rig stylized low poly 3d npc characters for rpg and adventure games


About this gig
Need low poly NPCs for your RPG or adventure game? Let's fill your game world with characters that make it lively, from village merchants who sell useless items (we all know those guys, lol) to guards who take their jobs way too seriously. I create stylized 3D characters that fit your game's look and feel.
YOU'LL GET
- Low poly 3D NPC modeling for RPG & adventure games
- Villagers, guards, merchants & quest givers
- Fantasy heroes & enemies
- Stylized cartoon character designs
- Character modeling from sketches, references or rough ideas
- Humanoid rigging and skinning
- IK/FK rig controls
- Idle, walk, run, attack, jump & death animations
- Animation retargeting
- Clean mesh topology & optimized geometry
- LOD models for game performance
- Character colors, texturing & UV mapping
- Optimized textures & materials
- Custom outfits, armor, weapons & accessories
- Game character preparation
- NPCs for Unity, Unreal Engine & Roblox
- Game ready FBX exports
- Blender source files
- Front, side & back model previews
WHY ME
- Matches your game's art style
- Follows your references
- Consistent NPC designs
- Clear communication
TOOLS
- Blender
- Unity
- Unreal Engine
- Roblox Studio
FILES: FBX, OBJ, BLEND, PNG
Send "NPC" to get started.
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know Owen
3D Character Modeling, Game Assets, CAD and Product Design
- FromFrance
- Member sinceAug 2026
- Avg. response time1 hour
Languages
English, French, German
My Portfolio
FAQ
What software and file formats do you work with?
I work in Blender for modeling/rigging and export to UE5 and Unity. I also make use of Roblox Studio as well. You'll receive FBX, OBJ, PNG, and Blend source files, ready for your engine.
Do you provide commercial use rights?
Yes, all models come with full commercial use rights, so you can use them in any project, including paid or published games.
Can you rig and animate a character I already modeled?
Yes, send me your existing model and I'll handle rigging and animation for you.
How many revisions do I get?
The revisions depend on the project complexity. I'll always confirm details upfront to keep revisions minimal and efficient.
What do you need from me to get started?
Character references (front/side view if possible), your target engine, polycount preference, and any specific animation needs. If you only have just an idea or sketch as well, send them over too.

