I will create professional 3d models, assets, and scenes


About this gig
I create high-quality, game-ready 3D assets optimized for real-time engines. As an indie 3D Artist, I deliver clean topology, PBR textures, and production-ready models for Unity, Unreal, and Godot.
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know Pablo M
Freelancer
- FromChile
- Member sinceJan 2026
- Avg. response time1 hour
Languages
Spanish
My Portfolio
FAQ
What do you need from me to start?
A brief description of the asset, reference images (if available), target game engine, and any technical requirements like poly count or texture size.
Are your assets game-ready?
Yes. All assets are optimized for real-time use, with clean topology, proper UVs, and PBR textures suitable for Unity, Unreal, or Godot.
Do you work with stylized or realistic art styles?
Yes. I can adapt to stylized, realistic, or hybrid styles based on your project’s needs and references.
Which software do you use?
I primarily work with Blender and industry-standard PBR workflows. Final assets are delivered in common formats like FBX or GLTF.
Can you import the asset into my game engine?
Yes. Engine import and setup for Unity, Unreal, or Godot is available as an extra or included in higher-tier packages.
How many revisions are included?
Each package includes a limited number of revisions focused on improvements, not full redesigns. Additional revisions can be added if needed.
Do you offer commercial use rights?
Yes. Commercial use is included in Standard and Premium packages.
Can you create multiple assets or full scenes?
Absolutely. For larger scopes, I recommend using milestones or a custom offer to keep everything clear and organized.

