I will fix vrchat avatar edit vrc custom model optimize texture upload to quest pc vr


About this gig
Is your custom VRChat avatar completely broken after the latest SDK update? Do you need a professional to edit your model, add interactive assets, or handle the complex Unity setup process?
I bypass the generic builders to offer deep root technical troubleshooting, asset modification, and cross platform publishing services.
What you can expect:
My service includes
- Fixing broken scripts,
- Resolving compiler errors,
- Adjusting weight painting,
- Configuring flawless PC
- Quest compatibility.
Whether you bought a base from Booth or Gumroad, I will optimize your asset textures and polycounts to bypass strict platform safety filters seamlessly.
TECHNICAL FIXES & SOLUTIONS:
Unity Troubleshooting: Fixing broken blueprint IDs, script errors, and SDK conflicts.
Menu Implementations: Flawless integration of GoGoLoco menu and custom avatar toggles.
Physics Rigging: Correcting broken PhysBones setup for ears, tails, hair, and clothing.
Optimization: Texture compression, material draw call reduction, and FBT ready alignment.
Let's get your VR character fixed and uploaded to your account today!
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know Pamiler
VRchat designer
- FromUnited Kingdom
- Member sinceJun 2026
- Avg. response time1 hour
Languages
English, French, Spanish, German
FAQ
Can you fix broken physics, expression menus, or add GoGoLoco?
Absolutely. I specialize in deep root troubleshooting for broken joint weights, tracking glitches, and outdated SDK compiler errors I can completely rebuild your PhysBones setup
Can you upload my avatar directly to my VRChat account?
Yes! I handle the entire Unity setup and upload process safely. You will just need to provide your VRChat credentials or tokens securely.
Why is my avatar hidden in VRChat, and can you fix it?
Avatars get hidden when they violate performance limits or cause Unity script conflicts. I fix this by implementing advanced texture compression, reducing material draw calls, and optimizing polygon counts for flawless PC and Quest compatibility

