I will create 52 arkit blendshapes for facial animation


Level 1
About this gig
Facial motion capture only works if your blendshapes are built to the actual ARKit spec not approximated. I build c4d production rigs and blender rigging setups with proper ik fk rig controls and full 52 arkit blendshapes ready for real facial capture pipelines.
What you get:
- Production-ready ik fk rig with clean, animator-friendly controls
- Full 52 arkit blendshapes built to spec, not partial sets
- Facial deformation tested for motion capture compatibility
- Delivered in C4D or Blender depending on your pipeline
How it works:
- Send your character model and target software (C4D or Blender)
- I build the IK/FK production rig and controls
- I sculpt the ARKit blendshape set (partial or full 52, per tier)
- I test facial deformation against a sample capture and deliver
This is technical rigging work built for real production pipelines mocap-ready blendshapes and clean IK/FK switching, not a rig that only looks right in a static pose.
Message me first if you're integrating with a specific mocap software (Faceware, iPhone ARKit app, etc.) so I can confirm compatibility before you order.
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know Pete Willson
i Just Really Love 3D Stuff
Level 1
- FromNigeria
- Member sinceJun 2026
- Avg. response time1 hour
- Last delivery1 month
Languages
English, Spanish, French, German, Italian, Portuguese
My Portfolio
FAQ
What exactly are the 52 arkit blendshapes?
The full standard set Apple's ARKit facial tracking uses (jaw, brow, eye, mouth shapes, etc.) — required for accurate iPhone-based facial mocap.
Do I need all 52, or can I get a partial set?
Standard tier includes a partial set for common expressions; Premium includes the full 52.
Is the ik fk rig for the full body or just facial?
Full body IK/FK rig, separate from the facial blendshape work — both included together.
Will this work with my iPhone-based mocap app?
Yes, blendshapes are built to ARKit spec, which is what most iPhone facial capture apps use.
Do you deliver in Cinema 4D or Blender?
Either — tell me your pipeline software when ordering.

