I will do cloth simulation and blender vfx for your project

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pete_w1ll
P
pete_w1ll
Pete Willson

Level 1

About this gig

Simulations live or die on bake stability and how believable the motion reads, not just turning on a modifier. I set up fluid simulation, cloth simulation, and smoke simulation in Blender that bake clean and render convincingly.


What you get:

  • Stable, properly baked blender simulation (no exploding meshes or flickering)
  • Realistic fluid, cloth, or smoke behavior matched to your reference
  • Rendered output included from Standard tier up
  • Combined multi-sim sequences available on Premium


How it works:

  • Send your reference footage/scene and which simulation type you need
  • I set up the simulation domain and bake settings
  • I refine materials/shaders for a convincing render pass
  • I deliver the baked simulation file and rendered output


Whether it's cloth draping on a character or smoke rising off a surface, I tune the simulation settings specifically for your scene scale, not just default presets.


Message me first if you need multiple simulation types combined in one sequence so I can scope bake time and render length correctly.

Get to know Pete Willson

Pete Willson

i Just Really Love 3D Stuff

4.6(3)

Level 1

  • FromNigeria
  • Member sinceJun 2026
  • Avg. response time1 hour
  • Last delivery1 month
  • Languages

    English, Spanish, French, German, Italian, Portuguese
I work across 3D rigging, animation, game-ready assets, and architectural drafting. Using Blender, Cinema 4D, Unreal Engine, and AutoCAD, I create character and creature rigs, facial blendshapes, vehicle physics setups, cloth simulations, and custom 3D environments. I also work on sim-racing tracks and MEP permit drawing sets, helping bring technical designs and creative projects to life.

My Portfolio