I will do vrchat avatar rig and full body tracking setup in blender

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pete_w1ll
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pete_w1ll
Pete Willson

About this gig

VRChat avatar rig and vr avatar rig setup service in Blender building upload-ready vrchat rigs with correct humanoid avatar configuration, viseme setup, eye tracking, PhysBone dynamics, and full body tracking for VRChat avatars.


Service includes:

  • VRChat rig built in Blender with correct humanoid bone hierarchy and naming
  • VRC humanoid avatar configuration with correct muscle limits and bone mapping
  • VRChat SDK 3.0 upload-ready package setup
  • Viseme blendshape setup for correct lip sync in vrchat rig
  • Eye tracking bone configuration for natural vr avatar rig eye movement
  • VRChat avatar rig blendshape setup for facial expression toggles
  • PhysBone setup for hair, tails, ears, and cloth in the vrchat rig
  • Dynamic bone collision configuration for correct vr avatar rig physics
  • VRChat full body tracking bone configuration hip, feet, and chest calibration (Premium)
  • Weight painting for correct vrchat rig deformation at all joints
  • VRChat setup SDK validation confirmed before delivery


Software: Blender | Unity | VRChat SDK 3.0

Output: Unity package / .blend / VRChat-ready avatar


Please message before ordering for avatars with complex non-humanoid anatomy or custom PhysBone physics setups.

Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know Pete Willson

Pete Willson

3D Rigging Expert for Blender, Unity and Unreal Engine

4.6(3)
  • FromNigeria
  • Member sinceJun 2026
  • Avg. response time1 hour
  • Last delivery3 weeks
  • Languages

    English, Spanish, French, German, Italian, Portuguese
I specialize in 3D rigging for games, animation, and real-time applications. My services include Blender character rigging, vehicle rigs with suspension, Unity Humanoid and Mecanim setup, Unreal Engine character rigging, retargeting, IK systems, weight painting, and FBX export. I focus on building clean, animation-ready rigs that deliver smooth movement, accurate deformation, and seamless integration across game engines and production pipelines.

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