I will rig 3d animation game ready char, rigging 3d model,production ready character


About this gig
Need your 2D and 3D characters rigged and game ready for Unreal Engine 5, Unreal Engine 4, Unity, Blender, VRChat, Vtuber apps (VTube Studio, VSeeFace), Roblox, Godot, mobile games, cinematics and animated films, also in different variations, ranging with differences in bone setup, skin weights and rig type (IK/FK, facial, biped and quadruped), depending on their intended use.
Or characters, creatures and animals made for different games, roles or scenes, that stay rigged correctly so they deform cleanly during animation. They stay stable during normal movement and basic poses.
I rig in Blender, Maya, Cinema 4D and with Mixamo, using clean skin weights and the UE5 Manny bone names. I also set up the IK Rig and IK Retargeter so you can use your animation packs on the character. For Vtubers, I rig VRoid and custom models. For 2D, I rig characters in Spine and Moho.
The task would be to:
- import/use your 3D or 2D model and check the mesh
- build a clean skeleton and rig on the Manny bone names or your own skeleton
- apply automatic weights and fix the skin weights and weight paint problems
- add face rigging (blendshapes or bones) if you need expressions
- test it in poses and basic animation,
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know Peter
Let's bring your ideas to life in the highest quality ever!
- FromNigeria
- Member sinceApr 2026
- Avg. response time2 hours
Languages
English, Arabic, French, Russian
FAQ
What do you offer?
I rig 2D and 3D characters so they are game ready and production ready, with clean skin weights that deform well during animation.
Which engines and platforms do you rig for?
Unreal Engine 5, Unreal Engine 4, Unity, Blender, VRChat, Vtuber apps (VTube Studio, VSeeFace), Roblox, Godot, mobile games, and cinematics and animated films. Tell me where your character will be used.
Which software do you work in?
Blender, Maya, Cinema 4D and Mixamo. For 2D, I use Spine and Moho.
Can you rig to the UE5 Manny skeleton?
Yes. I use the Manny bone names so your character works with Unreal’s animation tools. I also set up the IK Rig and IK Retargeter so you can use your animation packs on the character.
Can you rig characters other than humans?
Yes. I rig humanoids, creatures and animals, in biped and quadruped setups.
Do you do face rigging?
Yes. I can add facial rigging with blendshapes or bones if you need expressions. Tell me what expressions you need.
Can you rig my Vtuber model?
Yes. I rig VRoid and custom Vtuber models for the apps you use.
Can you fix a rig I already have?
Yes. I fix weight paint problems, bone problems and deformation issues. Send me the file and tell me what’s wrong.
What do you need from me?
Your model file (FBX, OBJ or .blend), the engine or app you’re using, and any animation packs you plan to use. A clean model with no stray objects helps.
What will I receive?
The working rig, exported as FBX or the format your engine needs, along with any modified source asset.
