I will fix blender game 3d character model fps unity ue5 errors mesh rig animation


About this gig
TECHNICAL RESCUE FOR YOUR BLENDER 3D CHARACTER MODELS
Is a messy mesh, broken rig, or poor topology stalling your project? I specialize in the technical optimization and repair of 3D characters. Whether you are dealing with "black face" shading issues, non-manifold geometry, or weight-painting nightmares, I deliver clean, production-ready assets personalized for animation and game engines.
Services & Specialized Solutions:
- Professional Mesh Retopology
- Advanced Character Rigging & Fixes
- Precision Weight Painting & Skinning
- Non-Manifold Geometry Correction
- Texture Map & UV Unwrapping Repair
- Normal Map & Shading Issue Fixes
- Shape Key & Facial Expression Setup
- Joint Orientation & Bone Hierarchy Cleanup
- IK/FK Switch Implementation
- Unity & Unreal Engine Export Optimization
- Polygon Count Reduction (Decimation)
- Clothing & Accessory Physics Rigging
- Broken Rig & Constraint Troubleshooting
- Mixamo Rig Compatibility Fixes
- Technical Topology Audits
I don't just "tweak" models; I optimize them for performance.
MESSAGE ME TODAY to get your 3D character back on track with professional-grade technical fixes! Send me your model now and I will fix it fast!!!
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know Peter A
Expert in rigging skin weight and animation for flawless 3D characters
- FromBrazil
- Member sinceApr 2026
- Avg. response time1 hour
Languages
English, French, Italian, Portuguese, Polish, Spanish, German
My Portfolio
FAQ
How do you ensure the security of my proprietary source files?
Your intellectual property is treated with the highest level of confidentiality. I handle all files locally on secure workstations and do not share them with third parties. Once the project is completed and accepted, I can purge your files from my system upon request.
Will the repaired character be compatible with Unity or Unreal Engine?
Absolutely. I specialize in optimizing models specifically for real-time engines. I ensure the bone hierarchy is correctly named, the FBX export settings are dialed in for the target engine and the mesh is optimized to maintain high frame rates without sacrificing visual fidelity.
Do you fix issues with Mixamo auto-rigging?
Yes. Mixamo often creates "stretching" or "clipping" issues around the joints. I can manually adjust the weight painting and joint placement on a Mixamo-rigged character to ensure the deformations are smooth and professional, especially in high-stress areas like shoulders and hips.
Can you convert a high-poly sculpt into a game-ready asset?
Yes, through professional retopology. I take your high-resolution sculpt and create a clean, low-poly topology over it. I then bake the high-poly details into Normal and Displacement maps so your character looks high-end but runs efficiently in any 2026 rendering pipeline.
What Blender version do you use for the repairs?
I stay updated with the latest stable releases of Blender to utilize the most advanced rigging and geometry nodes features. However, if your project requires a specific version for pipeline compatibility, please let me know.

