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I will build a playable game prototype in godot with source code


About this gig
I'll prototype your game concept in Godot with clean, documented code. Carnegie Mellon game design graduate with shipped multiplayer games. I combine technical skills with game design insight to create playable prototypes that feel polished, not just tech demos. Perfect for testing mechanics before full production.
Get to know Peter S
Software Engineer and Game Designer
- FromUnited States
- Member sinceApr 2025
Languages
English, Spanish
FAQ
Q: What if I only have a rough idea, not a full design document?
A: That's perfectly fine! Many of my best projects start with just a concept. I'll ask the right questions to help clarify your vision and can even suggest design solutions based on my experience.
Q: Do you provide art and sound assets?
A: I focus on programming and game design. I can work with your assets, use free placeholder assets, or create basic programmer art for prototyping. For polished art/audio, I can recommend talented artists or you can provide your own.
Q: Can you work with my existing Godot project?
A: Yup! I can extend, refactor, or optimize existing code. Just share your project files and let me know what needs improvement.
Q: What's included in the source code?
A: You get the complete Godot project folder with organized scripts, commented code explaining key systems, and a README with setup instructions. Everything you need to continue development.
Q: Will the prototype work on mobile/web/console?
A: I develop primarily for desktop (Windows/Mac/Linux), but Godot exports to many platforms. Web and mobile builds are possible—just mention your target platform when ordering so I can optimize accordingly.
Q: What if I need changes after delivery?
A: Revisions are included based on your package tier. For major scope changes or additional features after delivery, we can discuss a follow-up order or custom offer.
Q: Can you sign an NDA?
A: Yes, I'm happy to sign an NDA before discussing your project. Just send it over before we start.
Q: How involved will I be during development?
A: As much as you want! I provide regular updates and welcome feedback throughout. Some clients prefer hands-off until delivery, others like daily check-ins. Your choice.
Q: What game genres do you specialize in?
A: I've worked across multiple genres—platformers, puzzle games, simulation/management games, educational games, and multiplayer experiences. If you have something unique in mind, I love creative challenges!

