I will fix 3d character textures uv maps baking errors skin texture substance painter

P
peterwilson448
P
peterwilson448
Peter

About this gig

Are you having problems with 3D character textures, UV maps, baking errors, or skin materials? I will fix and optimize your 3D character model to achieve clean textures and professional results for games, animation, and cinematic projects. I specialize in 3D character texture fixing, UV unwrapping, texture baking, skin texture correction, and Substance Painter troubleshooting.


WHAT I CAN FIX:

  • 3D character texture fix
  • UV mapping
  • Substance Painter
  • texture baking
  • 3D model texturing
  • UV unwrap
  • normal map baking
  • skin texture fix
  • 3D texture repair
  • PBR texturing
  • fix stretched textures
  • fix UV seams
  • fix baking errors
  • fix normal map artifacts
  • Substance Painter errors
  • Blender texture problems
  • fix 3D model materials
  • character UV repair
  • texture export issues
  • fix broken textures
  • game character texturing
  • Unity character textures
  • Unreal Engine textures
  • game-ready 3D model
  • character texture optimization
  • low poly UV mapping
  • high poly to low poly baking
  • ambient occlusion baking
  • PBR material correction
  • FBX texture setup


Send me your model and a screenshot of the problem. Lets fix your textures and prepare your character for games and animation.

Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know Peter

Peter

3D Game Character Artist UE5 Unity and Blender Rigging Expert

  • FromNigeria
  • Member sinceJun 2026
  • Avg. response time1 hour
  • Last delivery1 month
  • Languages

    Spanish, Italian, Portuguese, English, French, German, Polish
I am a professional 3D artist and game character specialist with experience in Unreal Engine 5, Unity, Blender, and Roblox UEFN. I create realistic 3D human anatomy models with morph targets, muscle systems, and full-body rigging for animation. I also develop low poly game assets, characters, props and optimized for real time games. I specialize in fixing complex 3D issues such as UE5 root motion problems and Blender rigging problems. My goal is to deliver clean, optimized that work perfectly in any engine. I focus on fast delivery, clear communication, high quality results for every project.

My Portfolio

Other Game Art Services I Offer