I will fix ue5 gas abilities lyra combat attack mechanic niagara vfx multiplayer effect

P
peterwilson448
P
peterwilson448
Peter

About this gig

Is your Unreal Engine 5 combat system broken, or do you need custom gameplay abilities, attacks, and visual effects? I will fix, customize, and improve your UE5 Gameplay Ability System (GAS), Lyra Starter Game combat mechanics, Niagara VFX, and multiplayer gameplay systems. Whether you need to repair an existing ability, create a custom attack mechanic, fix ability activation issues, or synchronize combat effects across multiplayer players, I can help you improve your Unreal Engine project.


WHAT I CAN FIX AND BUILD:

  • UE5 GAS ability fix
  • Lyra Starter Game
  • Unreal Engine combat system
  • GAS ability system
  • UE5 gameplay bug fix
  • Lyra combat mechanics
  • Niagara VFX
  • UE5 multiplayer replication
  • Unreal Engine Blueprint fix
  • custom UE5 attack ability
  • Gameplay Ability System debugging
  • GAS gameplay effects
  • Gameplay tags and attributes
  • Lyra ability customization
  • Niagara combat effects
  • replicated gameplay abilities
  • server authoritative combat
  • UE5 C++ gameplay programming
  • Blueprint combat mechanics
  • multiplayer damage synchronization


Message me with your GAS, Lyra, Niagara VFX, or multiplayer issue. Let's troubleshoot your project and build the gameplay mechanic you need!

Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know Peter

Peter

3D Game Character Artist UE5 Unity and Blender Rigging Expert

  • FromNigeria
  • Member sinceJun 2026
  • Avg. response time1 hour
  • Last delivery1 month
  • Languages

    Spanish, Italian, Portuguese, English, French, German, Polish
I am a professional 3D artist and game character specialist with experience in Unreal Engine 5, Unity, Blender, and Roblox UEFN. I create realistic 3D human anatomy models with morph targets, muscle systems, and full-body rigging for animation. I also develop low poly game assets, characters, props and optimized for real time games. I specialize in fixing complex 3D issues such as UE5 root motion problems and Blender rigging problems. My goal is to deliver clean, optimized that work perfectly in any engine. I focus on fast delivery, clear communication, high quality results for every project.

My Portfolio