I will fix roblox game system scripting roblox pet system roblox m1 combat game system


About this gig
Do you need custom Roblox game systems, fix roblox game system scripting, roblox pet system, roblox m1 combat game system that still hold up when a full server joins?
I'm a Roblox scripter who writes server-authoritative Luau for the systems trending games run on, with saves that don't lose player data.
Whether you're building a Steal a Brainrot or Grow a Garden style simulator, a battlegrounds or tower defense game, a horror co-op or an ER:LC style roleplay, or fixing a game you bought that stopped working, every system ships as clean ModuleScripts you can add to later.
What I script:
- Roblox combat system with M1 combos, hitboxes, abilities and cooldowns
- Roblox pet system, egg hatching, rarity tiers and mutations
- Rebirth system, daily rewards, quests and codes
- Roblox shop system with gamepasses and developer products
- Roblox datastore save system with ProfileStore and session locking
- Roblox trading system and inventory without item dupes
- Gun system, round system, lobby and matchmaking
- Anti exploit checks on every RemoteEvent
- Roblox UI, leaderboards and mobile controls
- Fixing broken Roblox scripts in bought, old or AI-generated games
Message me now for game fixing and others!!
Get to know pelumhi
2D ILLUSTRATION EXPERT, CARD GAMES EXPERT, COMIC BOOK EXPERT
- FromItaly
- Member sinceJun 2026
- Avg. response time11 hours
Languages
English, Italian, Spanish, French, German
My Portfolio
FAQ
Can you script an M1 combat system for a battlegrounds game?
Yes. I build server-validated M1 combos, hitboxes, abilities, stuns and cooldowns that stay smooth under lag and block spam or reach exploits.
Can you build a Roblox pet system with egg hatching?
Yes. I script server-side egg hatching, rarity tiers, mutations, equip limits and luck boosts, so rolls can’t be exploited and every pet saves safely.
How do you stop players from losing data in Roblox?
I use ProfileStore with session locking, autosaves and safe shutdown handling, so data never wipes, rolls back or duplicates when players rejoin or servers close.
Can you make a trading system without item dupes?
Yes. Trades run as atomic server transactions with two-player confirmation and inventory checks, so duplicated or lost items are blocked.
Do you set up gamepasses and developer products?
Yes. I script shops with gamepasses, developer products and ProcessReceipt handling, so purchases always grant once and persist.
How do you protect RemoteEvents from exploiters?
Every RemoteEvent gets server-side type checks, rate limits, range and ownership validation, so clients can’t spawn currency, items or damage.
Can you fix a bought or AI-generated Roblox game that broke?
Yes. I debug broken Luau, remove backdoors and lag sources, and refactor messy scripts into clean ModuleScripts that work again.
Can you script Grow a Garden or Steal a Brainrot style simulators?
Yes. I build rebirths, spawning, offline earnings, daily rewards, quests and codes with scalable, saved progression.
Will my systems hold up with a full server of players?
Yes. I use server-authoritative logic, optimized loops and low-network replication, so large servers stay stable and lag-free.
Do you script round systems, guns and matchmaking?
Yes. I build lobby queues, round timers, team balancing and raycast gun systems for horror co-op, shooter and tower defense games.
