I will develop full roblox game from scratch roblox scripting unreal engine unity game


About this gig
Are you looking for a professional Roblox Game Developer or scripter to bring your idea to life?
I build complete Roblox games not loose scripts you have to stitch together yourself.
How a full build runs with me: we lock the core loop first, then I build the map & systems around it, wire in saving and monetization, stress-test it on a live server with real players & hand you the place file ready to publish.
Games I build:
- Tycoon: dropper & conveyor economies, plot claiming, rebirths, offline earnings that actually persist.
- Simulator: pet & egg systems, multipliers, rebirth loops, zone unlocks, index & collection tracking.
- Obby: checkpoint saving, stage skipping, moving & killing parts, timed leaderboards.
- RPG: quests & dialogue, levelling & stat allocation, loot tables, boss encounters.
- Roleplay: jobs & payouts, housing, driveable vehicles with A-Chassis tuning, group & team systems.
- Tower: defense/round-based wave spawning, unit placement & upgrades, match state & rewards.
Send me your game idea or place file and I will bring it to life.
I'm ready to build. Let's ship your game.
Get to know philipaldrich
Minecraft Server Specialist
- FromUnited States
- Member sinceJun 2026
- Avg. response time1 hour
Languages
English, German, Italian, French, Portuguese
Other Game Development Services I Offer
FAQ
Which types of Roblox games do you build?
Tycoons, simulators, obbies, RPGs, roleplay and round-based games. Message me with your concept — if it's outside those, I'll tell you straight whether I'm the right fit.
How long does a full game take?
A single system is a few days. A complete, publish-ready game is usually two weeks or more depending on scope. You'll get an exact date in your custom offer before you order, not an estimate afterwards.
What do you need from me to start?
Your game concept and core loop, any place file or assets you already have, reference videos or games you want it to feel like, and your deadline. The more detail you send, the faster and cheaper it gets.
Can players lose their progress?
No. I use DataStore with session locking and retry logic, so data survives crashes, rejoins and server restarts. If your game needs multiple stores I'll set it up properly from the start.
Do I own the game and the code when it's finished?
Yes, fully. Complete commented source code and the place file are yours on delivery, with nothing locked or obfuscated.

