I will rig and animate 3d characters for unreal engine 5


Level 1
About this gig
Need a professional 3D character that is fully ready for animation and Unreal Engine 5?
I will rig and animate your 3D character for Unreal Engine 5, with clean skinning, smooth deformation, proper controls, retargeting, and game ready animation.
What I can do:
- 3D character rigging for UE5
- Humanoid and custom character rigs
- IK/FK controls and clean skinning
- UE5 skeleton setup and retargeting
- Walk, run, idle, jump, combat and custom animations
- Animation cleanup and adjustments
- Game ready FBX and Unreal Engine integration
- Rigging for games, cinematics and real-time projects
Why work with me?
I focus on clean deformation, natural movement, reliable rig controls, and proper Unreal Engine compatibility. I also pay close attention to your references and project requirements so the final character is not just rigged, but actually usable in your workflow.
Whether you have a realistic character, stylized character, NPC, game hero, or custom model, I can create a setup tailored to your project.
Have a character ready to rig? Send me the model and requirements before ordering, and I'll recommend the right package for you.
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know Phillip
create professional fashion tech pack, clothing tech pack and sneaker design
Level 1
- FromUnited States
- Member sinceMar 2026
- Avg. response time1 hour
- Last delivery3 weeks
Languages
English, Spanish, French
FAQ
Can you rig my existing 3D character for Unreal Engine 5?
Yes. I can rig your existing character with clean skinning and prepare it for UE5 animation and retargeting.
Can you create animations for my character?
Yes. I can create animations such as idle, walk, run, jump, combat, and custom movements based on your requirements.
Can you retarget my character to the UE5/Mannequin skeleton?
Yes. I can rig or retarget your character to a suitable UE5 skeleton and prepare the files for Unreal Engine.

