I will create an immersive audio system for your unity game

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Jakub Flak

About this gig

I'll help bring your game to life by simulating real world audio behaviour. Occlusion, diffraction, transmission etc are all inherent properties of sound that Unity's native audio engine struggles to simulate accurately on its own.

By implementing custom propagation models and seamless middleware integration (such as FMOD), I will help you achieve top-tier acoustic immersion without blowing your budget or tanking performance.

Whether you need lightweight occlusion systems, dynamic reverb zones, or full acoustic design, I can deliver production-ready audio tech tailored to your project. Lets connect and give your game the soundscape it deserves.

Get to know Jakub Flak

Jakub Flak

Game audio programmer

  • FromPoland
  • Member sinceSep 2026
  • Avg. response time1 hour
  • Languages

    Polish, English
Passionate game developer looking for opportunities to create memorable gaming experiences. Backed by a strong understanding of the entire development process gained through my studies and hands-on experience, my primary focus lies in gameplay mechanics and audio programming, while remaining adaptable to any systems across the pipeline.

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