I am a professional Water Simulation and Fluid Effects Artist with several years of experience creating realistic water, ocean, splash, and liquid simulations for films, games, advertising, and 3D projects.
I specialize in high-quality fluid simulations using industry-standard tools such as Houdini, Blender, RealFlow, and Maya to create realistic water effects, ocean waves, splash effects, product liquid simulations, and VFX scenes.... Read more