I will create game ready animation loops for unity and godot games, character animation

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pixelforge_desg
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pixelforge_desg
KAYKAY

About this gig

I create professional 2D character animation loops optimized for game development. Whether you're building an indie game, platformer, RPG, top down shooter, metroidvania, mobile game, or action game, I'll deliver clean, responsive animations ready to import into your project.


What I Offer

  • Character animation
  • Game ready animation
  • Unity animation
  • Godot animation
  • Sprite sheet animation
  • Idle animation
  • Walk cycle animation
  • Run cycle animation
  • Attack animation
  • Jump animation
  • Enemy animation
  • Boss animation
  • NPC animation
  • 2D game animation
  • Pixel animation
  • Combat animation
  • Loop animation
  • Game sprite animation
  • Indie game animation
  • Custom character animation


What You'll Receive

  • High quality looping animations
  • Optimized sprite sheets for Unity and Godot
  • Clean frame by frame animation
  • Organized source files
  • Commercial use ready assets
  • Smooth and responsive movement
  • Consistent animation style
  • Fast communication and reliable delivery


Perfect for:

  • Unity games
  • Godot games
  • Indie game developers
  • Mobile games
  • Steam games
  • RPGs
  • Platformers
  • Top down games
  • Action games
  • Adventure games


Please message me before ordering

Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know KAYKAY

KAYKAY

Game Designer and pixel art animator

  • FromUnited Kingdom
  • Member sinceMar 2026
  • Languages

    Spanish, English, German, French
I’m a professional Game Asset Designer and Animator specializing in high quality, game ready characters, assets, pixel art, and sprite animations. I create optimized props, environments, and characters for Unity, Unreal Engine, and other platforms, including smooth pixel animations, sprite sheets (idle, walk, run, attack, jump), and clean Aseprite files. I focus on delivering detailed, performance ready assets with clear communication and on time delivery to bring your game ideas to life.