I will rig 3d characters in maya for animation, unreal or unity


About this gig
What I Offer:
I provide professional custom rigs for 3D characters, creatures, and more, optimized for animation, games, or motion capture workflows. Every rig is built for flexibility, animator friendly controls, and seamless export to game engines like Unreal Engine and Unity.
Rig Features:
Full Body Rigging - Humanoids, quadrupeds and creatures
IK/FK Systems - Arms, legs, spine, tail, and switchable blending
Stretchy/Bendy Controls - For smooth, dynamic, cartoony deformations
Advanced Foot Roll System - Roll, toe lift, toe wiggle, heel roll, etc.
Finger & Hand Controls - Full articulation and fine movement controls
Facial Rigging - Joint-based or blendshape setup (based on requirement)
Motion Capture Ready - Supports retargeting mocap animations
Game-Engine Ready - Clean export to Unity and Unreal Engine pipelines
Unity Humanoid Rig Compatible - Works with Unity's Humanoid Avatar
Apple ARKit Face Rig (Extra) - Includes 52 blendshapes for facial tracking
Unreal Engine Skeleton Rig (Extra) - Character rigged to UE4/UE5 Mannequin
Important Notes:
Please contact me before placing an order to discuss your requirements.
Final pricing may vary depending on complexity of the rig.
Get to know sina
3D General Artist
- FromCanada
- Member sinceSep 2026
- Avg. response time1 hour
Languages
English

