I will rig 3d characters in maya for animation, unreal or unity

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pixie_animation
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pixie_animation
sina

About this gig

What I Offer:

I provide professional custom rigs for 3D characters, creatures, and more, optimized for animation, games, or motion capture workflows. Every rig is built for flexibility, animator friendly controls, and seamless export to game engines like Unreal Engine and Unity.


Rig Features:

Full Body Rigging - Humanoids, quadrupeds and creatures

IK/FK Systems - Arms, legs, spine, tail, and switchable blending

Stretchy/Bendy Controls - For smooth, dynamic, cartoony deformations

Advanced Foot Roll System - Roll, toe lift, toe wiggle, heel roll, etc.

Finger & Hand Controls - Full articulation and fine movement controls

Facial Rigging - Joint-based or blendshape setup (based on requirement)

Motion Capture Ready - Supports retargeting mocap animations

Game-Engine Ready - Clean export to Unity and Unreal Engine pipelines

Unity Humanoid Rig Compatible - Works with Unity's Humanoid Avatar

Apple ARKit Face Rig (Extra) - Includes 52 blendshapes for facial tracking

Unreal Engine Skeleton Rig (Extra) - Character rigged to UE4/UE5 Mannequin


Important Notes:

Please contact me before placing an order to discuss your requirements.

Final pricing may vary depending on complexity of the rig.

Get to know sina

sina

3D General Artist

  • FromCanada
  • Member sinceSep 2026
  • Avg. response time1 hour
  • Languages

    English
Hi, I'm Sina , who is master in general 3D Arts with 12+ years of experience in the field of animation. I am managing our expert team who can do every things in the world of 3D visual arts. If you have any ideas for creating animation , let's talk about to make it. Providing 3D animations is my passion which gives me sense of being alive. I always do my unique visualization that you can not find any copy-paste files in it. My first priority is high level of quality in the work which result in getting satisfied all the customers. Join us to make difficult ideas so easy.