I will provide polish game localization and lqa testing
About this Gig
Bring your indie game to the Polish market with flawless localization!
Bad translations ruin immersion and break UI. I provide professional English-to-Polish game localization that sounds natural to native gamers while keeping your code perfectly safe.
What I do:
- Context-Aware Translation: UI, menus, items, lore, and dialogues translated with proper gaming terminology, not robotic AI translation.
- Code Preservation: I am comfortable working directly with raw text files (.json, .xml, .txt, .lang). Your variables, syntax, and tags will remain 100% untouched.
- LQA Testing (Premium Package): I will launch your game build to verify that Polish characters (ą, ę, ł, etc.) display correctly, text fits within UI boxes, and the context makes sense in-game.
Why choose me? I am a native Polish speaker, fluent in English, and a passionate gamer. I know the mechanics, the slang, and how to adapt your game's unique vibe to a brand new audience without losing its original charm.
Please message me before placing an order if you have a custom word count, specific file formats, or a larger project to discuss!
Industry Expertise:
Gaming/Video games
•
Technology/Technical
Content Type:
Games
Language:
English
•
Polish
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
FAQ
What file formats do you accept?
I can work with most standard text and localization files (.json, .xml, .csv, .txt, .lang). If you have a custom or different format, please message me before ordering so I can check if I can process it.
Will my code and variables be safe?
Absolutely. I translate line-by-line using proper code editors and carefully preserve all your syntax, tags, and variables without breaking the structure.
How should I calculate the word count?
Please count only the translatable text, excluding the code, tags, and comments. If you are unsure how to do this, just send me your files in a message and I will calculate the exact word count for you.
How does the LQA testing work for the Premium package?
I will need access to a playable build of your game (e.g., a Steam key or a direct download) to verify how the text looks in-game, check for UI overlap, and confirm the context.
