I will engineer combat and ai that makes your game feel alive

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prathamesh1808
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prathamesh1808
Prathamesh

About this gig

Most gameplay programmers will take your money and deliver mediocre systems that barely hold up. I don't work like that.

I build Combat and AI systems in Unreal Engine 5 that feel precise, respond intelligently, and are architected to scale. Every component is modular, every system is built with intent, and nothing ships until it's right.

If you need combat that hits with impact and AI that actually thinks you're in the right place. I've built it before. I'll build it better for you.

Get to know Prathamesh

Prathamesh

Gameplay Programmer

  • FromIndia
  • Member sinceAug 2024
  • Languages

    English
For the past two years, I've put all my focus into two systems, AI and Combat. Not because I couldn't learn other things, but because going deep beats going wide every single time. I know how enemies should think. I know how combat should feel. That kind of certainty doesn't come from dabbling, it comes from spending years inside these exact problems. If your game needs AI that behaves with purpose or combat that lands with impact, you don't need a generalist. You need someone who has been here the whole time. That's me.

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