I will create a realistic metahuman 3d character model for game in ureal engine

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Samad S

Level 1

About this gig

Need a realistic MetaHuman 3D character for your game or cinematic? I create custom MetaHuman characters for Unreal Engine 5 with lifelike facial features and high-quality customization. Whether you need a digital human, game-ready character, NPC, or virtual production asset, I can bring your vision to life.


My service focuses on realistic results, clean workflows, and attention to detail to ensure your character fits your project. Simply provide your references or ideas, and I'll transform them into a professional MetaHuman tailored to your needs.


  • Custom MetaHuman creation
  • Realistic 3D character design
  • Unreal Engine 5 compatible
  • Game and cinematic ready
  • Fast communication and revisions


Why Work With Me?

  • Focus on realism and quality
  • Clear communication throughout the project
  • Careful attention to client requirements
  • On-time delivery
  • Professional workflow suitable for developers and creators


Message me before ordering to discuss your project and get the best results.

Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know Samad S

Samad S

2D Illustration and 3D Modeling for Creative Projects

4.9(15)

Level 1

  • FromNigeria
  • Member sinceNov 2024
  • Avg. response time1 hour
  • Last delivery3 days
  • Languages

    English, Japanese, German, French
Hi! I am Samad. Am a professional 2D illustrator and 3D artist dedicated to turning ideas into high-quality visuals for creators, businesses, and game developers. I specialize in custom character illustrations, anime and manga art, OC reference sheets, VTuber model art, concept art, Ar filter and 3D modeling. Every project is crafted with attention to detail If you need unique artwork or production-ready assets. I guarantee 100% human-created artwork for clear IP and commercial rights. I prioritize rapid response (

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