I will animate 2d game character with idle work and run

P
priscilla_jay01
P
priscilla_jay01
Priscilla jay

About this gig

Do you have a 2D game character but still need smooth animations to bring it to life?


I will animate your 2D game character with clear, game-ready movements that help your gameplay feel more alive and responsive. Whether you are building an indie game, platformer, RPG, or action game, I can help turn your character artwork into usable animations.


What I can animate:

  • Idle animation
  • Walk and run cycles
  • Jump and landing
  • Attack and combat animations
  • Hit reactions and death animations
  • Other custom character movement


What you will get:

  • Frame-by-frame 2D character animation
  • PNG animation frames or sprite sheets
  • Consistent character movement and timing
  • Organized files for your game project


I focus on movement, timing, and clear actions so your character feels natural during gameplay. I can work with your existing character design and follow your references to match your game's style.


Before ordering: Please send your character artwork, the animation you need, your preferred style, and any references. Let me review your requirements so we can agree on the scope before I start.


Let's bring your 2D game character to life with animations made for your project!

Get to know Priscilla jay

Priscilla jay

2D or 3D Game Animator, Character and Combat Animation

  • FromUnited Kingdom
  • Member sinceSep 2026
  • Languages

    English, Japanese, Chinese
I'm a 2D & 3D Game Animator focused on making characters feel alive, responsive, and fun to control. I create character, combat, attack, movement, and action animations for games, with attention to timing, weight, impact, and smooth transitions. Whether you need 2D frame by frame animation or polished 3D character movement, I can help turn stiff or lifeless gameplay into animation that feels satisfying and engaging. I work with indie developers, game studios, and creators to bring their characters to life.