I will create blender 3d character modeling and rigging for game character animation

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Theodore Chris

About this gig

You finally rig your character, hit play, and watch the elbow tear apart like paper. That sinking feeling of wasted time and money is real, and you are not alone. I help game devs, VTubers, studio leads and jam teams create Blender 3d character modeling and rigging for game character animation that survives being posed and shipped.


I handle 3d game character work, cartoon character stylized builds, and full 3d character rigging for creatures too.


WHAT YOU GET

  • Blender rigging, IK/FK, pole vectors, reverse foot
  • Manual weight painting, no auto weights left final
  • Clean quad character modeling, no n-gons on joints
  • 3d game character builds matched to polycount
  • Cartoon character and semi realistic rigging
  • Finger and facial blendshape rigging
  • UV1 plus lightmap UV2 on request
  • FBX export plus .blend source


RESULTS

  • No pinching or tearing during animation
  • A rig your animator can start working with


WHY ME

  • Most character modeling and 3d character rigging gigs stop at auto weights. I hand every joint, making sure rigging is done right.


TOOLS

  • Blender
  • Substance Painter
  • Maya
  • Unity
  • Unreal Engine


Send your reference and let's get your cartoon character or 3d game character ready. Let's goo!!

Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know Theodore Chris

Theodore Chris

Bringing passion to every 3D character, model, rig and product render

  • FromUnited Kingdom
  • Member sinceAug 2026
  • Avg. response time1 hour
  • Languages

    English, Spanish, German
I’m a 3D artist helping game studios, product brands, and businesses turn ideas into clear, professional 3D visuals. I create 3D character modeling, character rigging, low poly character models, 2D to 3D character models, game ready 3D assets, and realistic 3D product rendering. I focus on clean topology, detailed modeling, realistic materials, UV mapping, texturing, and useful final files for games, animation, marketing, and product presentation. I work with clear communication, attention to detail, reliable delivery, and ongoing support. Message me to discuss your 3D project, I’m born ready.

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