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I will be a gameplay programmer for unity systems and mechanics


About this gig
Need clean, well-structured C# code for your Unity game? I'll write gameplay scripts that are easy to read, easy to extend, and actually work the way you expect.
I work with Unity across 2D and 3D projects from small indie games and jam prototypes to more developed projects needing solid architecture.
What I can build for you:
- Player controllers movement, jumping, dashing, crouching, physics-based
- Inventory & item systems pickups, slots, equipping, stacking
- Save & load systems PlayerPrefs or JSON-based persistent data
- Game managers score, lives, level flow, win/lose conditions
- Interaction systems doors, triggers, dialogue prompts, object use
- Combat logic health, damage, hit detection, death & respawn
- Scriptable Objects clean data-driven architecture for items, enemies, abilities
- Custom editor tools inspectors and editor windows to speed up your workflow
Why work with me:
- Clean, commented C# that follows Unity best practices
- I ask the right questions before starting so there are no surprises
- Happy to explain what the code does so you actually understand it
- Revisions included until you're satisfied
Get to know Saad Qureshi
Software Engineer, Gameplay Programmer, Unreal Engine, Unity
- FromPakistan
- Member sinceJan 2022
- Avg. response time1 hour
Languages
English
My Portfolio
FAQ
Do you work on both 2D and 3D Unity projects?
Yes — I'm comfortable with both. Just let me know your project type when you order.
Can you integrate scripts into my existing project?
Absolutely. Share your project and I'll write scripts that fit your existing structure rather than starting from scratch.
What if I need more scripts than the package includes?
Message me before ordering and I'll put together an accurate custom quote for your scope.
Will I be able to understand and modify the code myself?
Yes — I write clean, commented code and include a walkthrough on Standard and Premium so you know exactly what everything does.

