I will implement ue5 gameplay mechanics abilities, combat, movement

Q
quarter_pounder
Q
quarter_pounder
Saad Qureshi

About this gig

Looking for a gameplay prototype to test your game design?


Expertise:

  • Gameplay Programming: I have worked with Blueprints, C++, GAS, Lyra.
  • Systems Engineering: I can integrate a prototype mechanic into a larger UE5 framework through plugins.
  • UI Programming: I can prototype UI, HUD, interfaces to ensure it scales well with new systems.
  • Game Mechanics: I have created Inventory components, AI behaviours, weapon mechanics through both C++ and blueprints.
  • Environment Art: I create environment arts inspired by favourite games in my spare time.
  • Level Design: I have designed a complete level from scratch using diagrams, greyboxing and prototyping principles.


Skills:

  • C++
  • GAS
  • Lyra
  • Data Assets
  • Behaviour Trees
  • Animation Blueprints


Why Choose Me?

  • Professional History: 3+ years working as a Software Engineer and Game Developer in Pakistan's top Software House.
  • Education: My background in Computer Science and Maths encourages me to code efficiently and quickly.
  • Certifications: I have a specialisation from Epic Games covering different areas of UE5, including level design, UI, and game design prototyping.


Drop me a message and let's discuss your game idea!

Get to know Saad Qureshi

Saad Qureshi

Software Engineer, Gameplay Programmer, Unreal Engine, Unity

  • FromPakistan
  • Member sinceJan 2022
  • Avg. response time1 hour
  • Languages

    English
https://saadabdulhakim.wixsite.com/portfolio https://www.linkedin.com/in/saadabdulhakimqureshi/ Hello! I believe video games have the potential to be more than just hobbies. Over the course of my studies and professional history I have leveraged every opportunity to showcase their potential as agents for education and social awareness. By integrating fun gameplay mechanics with deep interactive story telling video games I want my games to empower people to overcome cultural taboos. My primary tools for bringing these mechanics to life has been Unreal Engine 5 and Unity.​

My Portfolio

Related tags