I will do roblox 3d model

Q
quintinkjohnson
Q
quintinkjohnson
Quintin K. John

About this gig

A retrospective project focused on transforming a default base head into a fully developed character asset while preserving the original topology and UV layout. The main goal was to push the existing facial structure further through high-resolution sculpting in ZBrush, while keeping the original deformation setup intact. This allowed me to preserve compatibility with existing blendshapes, facial expressions, and facial animation workflows. I created the characters surface details, wrinkles, and exaggerated facial features through sculpting, followed by texture authoring in Substance 3D Painter. I also developed the complete hair and beard grooming setup, focusing on believable strand flow and character readability. The final stage included scene setup, look development, lighting, and rendering in Blender. This project was an exploration of combining sculpting, grooming, texturing, and real-time-friendly character workflows into a single production pipeline.

Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know Quintin K. John

Quintin K. John

Roblox

  • FromNigeria
  • Member sinceJun 2026
  • Languages

    English
A retrospective project focused on transforming a default base head into a fully developed character asset while preserving the original topology and UV layout. The main goal was to push the existing facial structure further through high-resolution sculpting in ZBrush, while keeping the original deformation setup intact. This allowed me to preserve compatibility with existing blendshapes, facial expressions, and facial animation workflows. I created the character’s surface details, wrinkles, and exaggerated facial features through sculpting, followed by texture authoring in Substance 3D Paint