I will build custom unity editor tools and level editors


About this gig
Spend less time on repetitive Unity tasks and more time building your game.
I'm Dan Nguyen, a Unity developer who builds tools around real production workflows. For Key Jam, I developed a runtime level editor and CSV synchronization tools alongside the game's puzzle systems.
I can build:
- Custom inspectors and Editor Windows
- ScriptableObject authoring and validation tools
- Batch scene or prefab utilities
- Level editing and agreed import or export workflows
You receive C# source, integration notes and a short usage guide or demo recording.
Basic covers one small editor utility. Standard covers one focused Editor Window. Premium covers a minimal level editor with a defined object set and save/load format.
Please describe your current workflow, the desired result and your data format before ordering. Share sample files for import or export tasks.
Unity Editor tools and runtime editors are scoped separately. Packages cover the agreed workflow; new systems, extra formats and additional object types require extra scope.
Get to know Dan Ng.
Unity Game Developer
- FromVietnam
- Member sinceSep 2026
Languages
English, Vietnamese
Other Game Development Services I Offer
FAQ
Will the tool run in the Unity Editor or inside the game?
These packages cover tools inside the Unity Editor. I also have runtime-editor experience, but an in-game editor has different UI and save/load requirements and needs separate scope.
Can you work with my existing ScriptableObjects?
Yes. Send the relevant scripts and sample data. I will review the structure and define the fields, actions and validation rules the tool needs.
Can you add CSV import or export?
Yes, after reviewing sample files and field mappings. One specified format can be scoped into an Editor Window or custom offer. CSV synchronization is not automatically included in the level-editor package.
What is included in the minimal level editor?
A Unity Editor grid workflow, up to three object types, placement/move/delete actions, one save/load format and five example layouts. Gameplay, art and runtime editing are separate.
What will I receive, and what do revisions cover?
C# source, integration notes and a usage guide or demo. Revisions refine the agreed actions and resolve issues within that workflow; new systems or extra formats require additional scope.
