I will build custom unity editor tools and level editors

Q
quyen_danh
Q
quyen_danh
Dan Ng.

About this gig

Spend less time on repetitive Unity tasks and more time building your game.


I'm Dan Nguyen, a Unity developer who builds tools around real production workflows. For Key Jam, I developed a runtime level editor and CSV synchronization tools alongside the game's puzzle systems.


I can build:

- Custom inspectors and Editor Windows

- ScriptableObject authoring and validation tools

- Batch scene or prefab utilities

- Level editing and agreed import or export workflows


You receive C# source, integration notes and a short usage guide or demo recording.


Basic covers one small editor utility. Standard covers one focused Editor Window. Premium covers a minimal level editor with a defined object set and save/load format.


Please describe your current workflow, the desired result and your data format before ordering. Share sample files for import or export tasks.


Unity Editor tools and runtime editors are scoped separately. Packages cover the agreed workflow; new systems, extra formats and additional object types require extra scope.

Get to know Dan Ng.

Dan Ng.

Unity Game Developer

  • FromVietnam
  • Member sinceSep 2026
  • Languages

    English, Vietnamese
I am a Unity Game Developer and C# Programmer with experience working on commercial game projects for mobile and PC. I specialize in developing 2D/3D games, gameplay systems, and UI, with expertise in optimization and integrating third-party SDKs like AdMob and IAP. I am skilled in building custom development tools to streamline workflows and improve game performance.

Other Game Development Services I Offer

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