
Ritvik B
Technical Environment Artist
Skills

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Work experience
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5 mos
Environment Art Intern
Jun 2025 - Aug 2025 • 2 mos
• Contributed to a library of architectural visualization assets, ensuring that all models met strict technical budgets; • Retopologized hard-surface and organic assets to optimize polycounts; • UV unwrapped meshes and developed materials and textures for models; • Baked high poly meshes in Substance Painter, developing smart materials to create PBR textures.
3D Rendering Intern
Aug 2024 - Nov 2024 • 3 mos
• Produced 30+ photo-realistic renders for Amazon listings and the company website using Blender's real-time render engine; • Handled look development and lighting of models to ensure that 3D renders matched company standards; • Collaborated with Industrial Designers to translate technical product specifications into 3D models; • Optimized and converted industrial CAD models into polygonal models.