I will create pixel art tilesets and 2d game maps


About this gig
Need custom pixel art tilesets or maps for your 2D game? I create cohesive game-ready pixel art terrain, ground tiles, scenery, and map assets to help you build a consistent game world.
WHAT YOU'LL GET:
- Custom pixel art tiles and terrain
- Consistent colors and visual style
- PNG files with agreed dimensions
- Assets based on your concept or reference
WHY CHOOSE ME:
- Careful pixel-level detailing
- Consistent design across assets
- Clear communication throughout
- Artwork tailored to your game concept
I ALSO OFFER
Top down maps, grass and water tiles, paths, walls, decorative props, and environment assets.
Need a small tileset or a complete map layout? Share your game style and requirements, choose the package that fits, and let's build your game world.
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know rachaelen
Pixel Art 2D Game Asset Designer
- FromNigeria
- Member sinceOct 2026
- Avg. response time1 hour
Languages
English, French, Spanish, German
Other Game Art Services I Offer
FAQ
Can you create a tileset that matches my existing game?
Yes. Share screenshots, references, tile dimensions, and your preferred style. I can design matching assets, with larger collections handled through a custom offer.
Can you make seamless tiles for building maps?
I can create tiles intended to connect visually. Please specify which edges need to match and provide any existing tiles or grid requirements before ordering.
Can you create a complete RPG or top-down map?
Yes, for a compact map within an agreed scope. Premium is a good starting point; larger worlds, multiple areas, and extensive tilesets require a custom quote.
Will the tiles work in Unity, Godot, or RPG Maker?
I can supply PNG assets prepared to agreed dimensions. Tell me your engine, grid size, and tilesheet layout. Engine setup or special import configuration must be agreed separately.

