I will create procedural environments, maps, levels and systems in unreal engine 5

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ragergang
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ragergang
Max L

About this gig

Need to generate large, detailed or reusable game environments in Unreal Engine 5 without placing everything by hand?


I will develop procedural environments and generation systems tailored to your game requirements. Whether you're building an open-world map, a forest, a dungeon, a modular city, or a reusable environment-generation tool, I can help create a flexible workflow that fits your project.


My services include


  • Unreal Engine 5 PCG framework setup
  • Terrain dressing and foliage distribution
  • Forests, vegetation, rocks, and environmental props
  • Modular environment and building generation
  • Procedural roads, paths, and landscape dressing
  • Rule-based object placements and distribution
  • Blueprint-based procedural generation tools
  • Randomized layouts and reusable generation rules
  • Biome-based environment placement
  • Procedural dungeon sand modular room layouts
  • Landscape spawning and environment scattering
  • Generation controls exposed parameters, and debugging


I can work with your existing assets or help integrate suitable environment assets into the workflow.


Let's build a workflow that makes your Unreal Engine 5 world easier to create, expand, and maintain

Get to know Max L

Max L

3D Environment Artist and UE5 Developer

  • FromFrance
  • Member sinceOct 2026
  • Languages

    English, French
My name is Max and I'm a professional 3D Environment artist specialize with the use of Unreal Engine, Blender and Houdini to create breathtaking and immersive 3d worlds, maps and levels for your game and other projects. I can create any style of environment ranging from low-poly, stylized, semi-realistic and realistic environment for your project. Reach out to me today and let's start together.