
Raheel Zahid
Game Systems Architect, Unity, Unreal and Multiplayer Backends
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Work experience
Chief Technology Officer
IFU Studios • Full-time
Jan 2023 - Present • 3 yrs 7 mos
If your game is hitting technical ceilings — performance issues on real devices, multiplayer that won't scale, a codebase that's becoming harder to extend — this is where I come in. I bring a decade of hands-on game systems experience to every engagement. As the technical lead and Chief Technology Officer behind multiple shipped mobile, PC, and web titles, I've built the systems that most studios struggle to get right the first time: * Rendering pipelines optimized for low and mid-tier mobile hardware (URP/HDRP) * Multiplayer and backend architecture that holds at real player counts * Modular, maintainable codebases built for long-term live operations * Full-cycle production oversight from prototype to deployment What you get isn't just code delivered. It's the architectural thinking that makes your game stable, scalable, and ready to grow — built by someone who has done this end-to-end, not just in parts. I work directly with founders, technical leads, and studio CTOs who need senior-level execution without the overhead of a full-time hire. If you know what you're building and need someone who can own the technical side of it — let's talk.
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mrdannyb345

United Kingdom
Raheel was very thorough and very professional through out. He is very honest and straight talking which is what is needed. Very happy with my experience.
