I will engineer multiplayer game development in unity or unreal

R
raheelza
R
raheelza
Raheel Zahid

Vetted Pro

Vetted by Fiverr Pro

Raheel Zahid was selected by the Fiverr Pro team for their expertise.

About this gig

Architecting real-time multiplayer systems requires absolute precision. Flawed client-side prediction, desynchronized states, and unoptimized RPC architectures ruin production titles before launch. As a Vetted Pro Systems Engineer, I deliver elite network infrastructure and high-performance multiplayer backends for AA/AAA studios, funded publishers, and enterprise-grade game teams.


ENGINEERING ARSENAL:

Unity & Unreal: Photon Fusion 2, Mirror, Unreal Replication Engine, GAS, Lyra, EOS.

Cloud & Hosting: Microsoft PlayFab, AWS GameLift, Nakama, Headless Linux Servers.


SYSTEMS & PIPELINES:

1. Authoritative Network Architecture: Server reconciliation, client prediction, delta compression.

2. Distributed Session Management: Server orchestration, matchmaking queues, lobbies, relay topology.

3. Scalable Backend & Security: Cloud persistence, inventory systems, transaction logging, anti-cheat.


Enterprise multiplayer projects require comprehensive technical discovery. Please initiate a direct message to review system requirements, tech stacks, and custom architecture mapping prior to order placement.

Get to know Raheel Zahid

Raheel Zahid

Vetted Pro

AAA Game CTO and Systems Architect , Unity, Unreal, Multiplayer

5.0(1)

Raheel Zahid is part of the Fiverr Pro catalog and has been hand-picked by a dedicated Fiverr Pro team for their skills and expertise.

Vetted for

  • Game Development

  • FromPakistan
  • Member sinceApr 2016
  • Avg. response time1 hour
  • Last delivery1 month
  • Languages

    English
CTO and Senior Game Developer with over a decade of shipping games on Mobile, PC, WebGL and Multiplayer, including AAA titles. I work at engine level in Unity and Unreal: custom engines, multiplayer netcode, gameplay systems, AI and live-ops backends. I code hands-on and for larger scopes I bring in my own team of up to 50: developers, 2D and 3D artists and QA. Full-cycle delivery, from prototype to live product. Send me your concept or blockers and I’ll tell you how I’d build it.

My Portfolio

Other Game Development Services I Offer