I will do 3d modeling for game props and hard surface assets

R
rami__hussein
R
rami__hussein
Rami Hussein

About this gig

This service is dedicated to 3D MODELING ONLY. I will turn your concept art, sketches, or reference images into a clean, professional 3D mesh ready for your pipeline.


What you will get:

  • A professional 3D model (Prop, Weapon, Hard-Surface Asset, etc.)
  • Clean quad topology optimized for game engines (Unreal Engine 5, Unity, Godot)
  • Accurate translation from 2D reference to 3D space
  • File formats: .FBX always included + your preference format


️ IMPORTANT - PLEASE READ:

  • This gig does NOT include UV Unwrapping or PBR Texturing.
  • Character/Creature modeling is not included in these packages.



PLEASE CONTACT ME BEFORE ORDERING! Every 3D asset is unique in its complexity. To ensure you get the best quality and a fair price, please send me a message with your concept art or reference images before placing an order. I will guide you to the right package or provide a custom quote.

Looking forward to bringing your concepts to life!

Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know Rami Hussein

Rami Hussein

3D Game Artist

  • FromGermany
  • Member sinceSep 2026
  • Avg. response time1 hour
  • Languages

    English, German
I am a 3D Game Artist focused on hard surface modeling and creating optimized game-ready assets. I specialize in high-poly sculpting, clean low-poly topology, and PBR texturing using Substance 3D Painter. I am proficient in Unreal Engine 5 for scene building, lighting, and asset integration.