I will develop custom ai and npc behavior in unreal engine 5

R
raulfink1
R
raulfink1
raulfink

About this gig

Unresponsive NPCs, predictable enemies, or AI that breaks during gameplay can make an otherwise great Unreal Engine project feel unfinished. I develop custom AI and NPC behavior in Unreal Engine 5 to make your characters react naturally to players, environments, threats, and gameplay events.


I can build systems such as enemy AI, patrol and chase logic, combat behavior, perception systems, navigation, decision making, friendly NPCs, guards, bosses, and interactive characters. Whether you need a new AI system or want to improve an existing one, I'll structure the behavior around your actual game mechanics and project requirements

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My focus is clean, reliable, and gameplay-ready implementation using Unreal Engine 5, with Blueprint and/or C++ depending on what your project requires.


Send me your concept, existing project, or gameplay requirements, and Ill help turn the behavior you have in mind into a working AI system.

Get to know raulfink

raulfink

game developer

  • FromUnited States
  • Member sinceSep 2026
  • Avg. response time1 hour
  • Languages

    English
I enjoy the balance between making something look right and making sure it works right. That mindset has shaped my experience with game assets, vehicle development, mapping, scripting, server configuration, and modifications. I approach projects with both the visual result and technical side in consideration.