I will be your gameplay and UI programmer for unreal engine games


About this gig
Have a gameplay system in mind or UI that needs to come together the right way? Thats exactly where I come in.
I work as a gameplay and UI programmer for Unreal Engine projects, building systems and interfaces for PC and VR using Blueprint and C++.
I can help you with:
- Gameplay systems and interaction mechanics
- Combat systems and enemy behavior
- UI and HUD development using UMG
- AI, inventory, abilities and multiplayer logic
- Bug fixing, debugging and optimization
- Blueprint and C++ programming
Whether you have a small feature to add, a full gameplay system to build, or a bug that needs fixing, I focus on making it work smoothly and match your projects requirements.
What you get:
- Clean, organized and maintainable code
- Systems tested and integrated into your actual project
- Clear communication throughout
- Honest timelines based on the real scope of the work
I care about building gameplay that feels right to play, not just code that runs. Whether its one mechanic or a full system, I bring the same attention to detail.
Have an idea or a project that needs work? Message me before order and lets see how I can help bring it together.
Get to know Ravvel
Game Developer
- FromNigeria
- Member sinceJul 2026
- Avg. response time1 hour
Languages
English, Dutch, Spanish, German, French
Other Game Development Services I Offer
FAQ
Do you work with Blueprint, C++, or both?
Both. I can build systems purely in Blueprint, in C++ or a mix of both depending on what fits your project and team’s workflow best.
Which Unreal Engine version do you work with?
Let me know your project’s engine version (UE4 or UE5) when you message me so I can confirm compatibility before we start.
Can you work inside my existing project or do you need to start fresh?
I work directly inside your existing Unreal project. Send me access to the relevant files or repository and a description of the current setup so I can get started accurately.
Can you integrate with marketplace assets or plugins I’ve already purchased?
Yes, I can build systems that work alongside existing Unreal Marketplace assets or third-party plugins already in your project.
Will the systems you build be optimized for performance?
Yes, performance and clean architecture are part of how I build, not an afterthought. If your project has specific performance targets, let me know and I’ll build with those in mind.
Can you build multiplayer or networked gameplay systems?
Yes, I can implement multiplayer-replicated gameplay logic, though scope and complexity should be discussed upfront since networked systems require more careful planning.
Do I own full rights to the code once delivered?
Yes, you receive full ownership of the code built for your project.
What information should I provide before ordering?
A description of the system or feature you need, your engine version, whether it’s Blueprint, C++ or both, your target platform (PC or VR) and access to your project files or relevant documentation.

