I will design a custom game sound effects pack for your indie game


About this gig
Custom sound effects for your game, designed by our team around your theme. The Basic package is delivered in 3 days.
Tell us about the game, the genre and the moments that need sound. We design a set for that theme. Not sure what you need? We can propose the sound list for you.
Themes we already make sound packs for: RPG loot and crafting, explosions, footsteps on 12 surfaces, melee combat, horror, casual and puzzle, cozy life-sim, retro 8-bit, and ambience loops.
Every delivery:
- 44.1 kHz 16-bit WAV files, OGG on request
- named and sorted into folders by category
- loudness-matched and trimmed, with no clicks
- loops cut to repeat without a gap
- royalty-free for commercial use in your game
Using Godot 4? The Premium package includes the audio setup: a bus layout and randomised players. On any package we can add a Godot 4 drop-in folder on request.
Not included: music tracks, voice-over, and engine setup outside Godot 4.
Revisions cover changes to the sounds we delivered: length, pitch, tone or layers. New sounds beyond your list are a new order or an extra.
Get to know Alrabia
Godot 4 VFX, shaders and game fixes, mobile app developer
- FromOman
- Member sinceOct 2026
- Avg. response time1 hour
Languages
Arabic, English
My Portfolio
FAQ
What counts as one sound?
One finished audio file. Variations count as separate sounds, so 3 footstep variations on grass use 3 of the 15, 40 or 100 sounds in your package. Loops are counted on their own and do not use up the sound count.
I am not sure which sounds my game needs. Can you help?
Yes. Send a short description of the game and its genre, plus a gameplay video or screenshots if you have them. We send a proposed sound list for your package size in the order chat, you reply with any changes, and we design from that list.
Can I use the sounds in a commercial game?
Yes. The sounds are made for your order and you own them: royalty-free for commercial use in your game.
Which file formats and game engines do you support?
We deliver 44.1 kHz 16-bit WAV files, and OGG on request. WAV files import into most game engines. Godot 4 is the only engine we set up for you (Premium), and any package can include a Godot 4 drop-in folder on request.
What counts as a revision?
A change to sounds we delivered: shorter, longer, higher, lower, softer, punchier or a different layer. Sounds that were not on the agreed list are not a revision; they can be added as a new order or an extra.

