I will fix your topology fully quad topology


About this gig
Tier 1 Quick Topology Fix (up to ~10k tris)
For simple props, hard-surface pieces, or models with minor topology issues (stray n-gons, non-manifold geometry, overlapping faces). I'll clean and optimize without a full rebuild.
- Delivery: 2 days
- Includes: cleaned mesh, 1 revision
Tier 2 Tri/Quad Conversion + Supporting Edge Loops (up to ~25k tris)
For models that need a proper quad-based retopology pass converting messy tri soup into clean quads, plus supporting edge loops added around key silhouette and detail areas to hold form under subdivision/shading.
- Delivery: 4 days
- Includes: full quad retopo, supporting loops, 2 revisions
Tier 3 VFX-Ready Asset with Deformation Edge Flow (up to ~100k tris, single character/creature/hard-surface hero asset)
Full production-grade retopology built for animation and deformation edge flow follows anatomy/mechanical movement at joints and flex zones (elbows, knees, shoulders, hinges), even topology density for clean subdivision, and a mesh that's genuinely rig-ready.
- Delivery: 7 days
- Includes: deformation-ready topology, edge flow pass, UV-friendly layout, 3 revisions
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know Remlapeel
- FromUnited Kingdom
- Member sinceJan 2025
Languages
English
FAQ
What file formats do you accept?
OBJ and FBX are preferred. I can also work with .ma/.mb (Maya) files. If you have something else (e.g. Blend, STL, USD), message me first and I'll confirm compatibility.
What software do you use?
Maya, Blender or Houdini for the retopology and edge flow work. Deliverables are exported in your requested format, so you don't need either package yourself.
My model is over the polycount limit for the tier I want — what happens?
No problem, just message me before ordering with the polycount (or the file itself) and I'll send a custom quote. I'd rather price it right than deliver something rushed.
Will the topology be ready for animation/rigging?
Tiers 1 and 2 clean and optimize the mesh but aren't built around deformation. If you need the mesh to hold up under rigging and animation (joints, flex zones, etc.), Tier 3 is the one — that's specifically what the deformation edge flow pass is for.
Do you unwrap UVs as part of this?
Not included by default — this service is topology-focused. I can quote UV unwrapping as an add-on if you need it alongside the retopo.
What if I need revisions?
Each tier includes a set number of revisions (1 / 2 / 3 across Tiers 1–3). Revisions cover topology adjustments within the original scope — if the request changes the scope (e.g. asking for deformation edge flow on a Tier 1 order), I'll let you know and quote the difference.
Can this be used for game assets, not just VFX/film?
Yes — clean topology is clean topology. Tier 3's deformation-focused edge flow is especially useful for game characters that need to animate well, not just VFX.
How fast can you turn this around if I'm on a deadline?
Standard delivery times are listed per tier. If you need it faster, I offer a rush delivery add-on — message me with your deadline and I'll confirm if it's doable.
Are you new to Fiverr?
I'm building my reviews here, yes — but I'm not new to the work. If you're one of my early orders, you're getting the same attention to detail I'd put into my own portfolio pieces, at a price that reflects an emerging Fiverr profile rather than an established one. That won't last as reviews build up
Do you have professional/industry experience, or is this personal portfolio work only?
Yes — alongside my personal portfolio, I've done hard-surface robotics design work for an actual robotics company (under NDA, so I can't share specifics or images) and modeled assets for a shipped game title. I can't show that work directly, but it's part of why my approach to topology and hard-surf

