r
remy233

REMY

@remy233

PIXEL ART GAME DEVELOPER

United Kingdom
English, French, German, Spanish
About me
Hi! I am a professional game developer specializing in building 2D pixel art games. I turn your ideas, mechanics, and sprite assets into fully functional, high performance retro games. My expertise includes gameplay programming, movement mechanics, inventory systems, AI behaviors, and physics implementation. I write clean, optimized code across top game engines to ensure smooth performance and an authentic retro feel. Whether you need a small prototype or a complete indie game developed, I am here to help. Contact me today, and let's bring your pixel art game to life!... Read more

Skills

r
remy233
REMY
Offline • 

See my services

Full Game Creation
I will be your unity 2d game developer for retro pixel art games
Full Game Creation
I will develop a custom 2d pixel art game or code retro game mechanics

Work experience

2D Game Programmer at Retro Studios

Pixel Pro Design Co • Freelance

Jul 2026 - Present1 mo

Served as the primary gameplay programmer for a small, independent game studio focusing on 16 bit aesthetic titles. Programmed modular core gameplay mechanics, optimized user interfaces, engineered AI pathfinding scripts, and resolved performance bottlenecks in real time engine systems. Worked side by side with tech artists to optimize pixel perfect camera rendering scripts, lighting setups, and automated sprite sheet asset pipelines, cutting deployment times across major platforms by 20%.

Pixel_Arts - Creative Design Agency

Freelance Pixel Art Game Developer

Pixel Arts - Creative Design Agency • Freelance

Jun 2026 - Present2 mos

Developed, coded, and successfully launched multiple 2D retro indie games as a freelance programmer. Specialized in programming complex 2D mechanics, sprite animation state machines, fluid physics systems, and procedural generation for platformer and RPG genres. Maintained clean, optimized codebase pipelines ensuring highly responsive gameplay across multiple devices. Collaborated closely with dedicated pixel artists to seamlessly implement technical game design documents into fully playable builds.