I will create 3d game assets, low poly props, and environment models for unity, unreal

R
robospark1
R
robospark1
Kaelix

About this gig

Hello and Welcome!


Do you need custom 3D game assets that drop straight into your engine without cleanup? You are at the right place...


I'm Kaelix and I'm a Professional 3D Game Artist. I model, UV-unwrap, texture, and optimize low poly and game-ready props, weapons, vehicles, buildings, furniture, and environment sets for indie games, mobile titles, and VR/AR projects. 


I work primarily in Blender, with texturing in Substance Painter and ZBrush for high-detail sculpting when a project calls for it. Every asset is built with clean, optimized topology and proper UVs so it performs well at runtime no wasted polygons, no broken normals, no import errors.


What I deliver:

  • Game-ready 3D props, weapons, vehicles, structures, and environment kits
  • Low poly to mid poly, based on your platform (mobile, PC, VR, console)
  • Full PBR texture sets (albedo, normal, roughness, metallic, AO)
  • Clean UV mapping and optimized topology
  • Files ready for Unity, Unreal Engine, Godot, or Blender
  • FBX, OBJ, BLEND, GLTF, and STL formats available


Message me with your reference images, concept art, or a written description and your target polygon budget I'll confirm scope and timeline before you order.

Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know Kaelix

Kaelix

Professional 3D Character and Game Artist

  • FromArgentina
  • Member sinceSep 2026
  • Avg. response time1 hour
  • Languages

    Spanish, Dutch, English
Hello and Welcome! I'm Kaelix and I'm a Professional 3D Artist specializing in game character modelling and 3D game assets. Using Blender, ZBrush, and Substance Painter, I sculpt, model, texture, rig and animate characters and props build for real time engines like Unity and Unreal Engine 5. From stylized cartoon characters to realistic humans, creatures, and hard surface props, I deliver clean topology, optimized performance, and production ready files. I work closely with indie developers, small studios, and creators to turn concepts and references into game-ready 3D assets.