I am a 3D Character Artist and Generalist with 2+ years of experience creating high-quality game-ready characters, creatures, props, and environments. I specialize in sculpting, modeling, UV mapping, texturing, and optimization using Blender and Substance Painter.
My goal is to deliver clean topology, efficient UVs, and high-quality assets suitable for games, animations, and real-time applications. I am committed to clear communication, meeting deadlines, and providing professional results for every project.... Read more