I will extract 3d assets characters from games or web, rip 3d model and convert model


About this gig
About this gig
Stop struggling with broken files or unusable data dumps. I provide high fidelity technical asset extraction and model conversion from games and websites, ensuring your 3D models are production ready and optimized.
I don't just rip files, I handle the technical normalization required to make them functional for your project.
What I Offer:
- Asset and Character Extraction: Deep extraction from Unity, Unreal Engine, Custom Engines and Web based platforms.
- Model Conversion: Converting assets between formats like FBX, OBJ, BLEND, MA/MB, GLB and more.
- Rigging and Weighting: Retrieval of original skeletal meshes and preserved weight painting.
- PBR Texture Mapping: Extraction of Albedo, Normal, Roughness and Metallic maps.
- Technical Engine Setup: Porting assets into UE5 or Unity with materials and physics.
- Animation Porting: Extraction and cleanup of original animation clips.
PLEASE MESSAGE ME BEFORE ORDERING. Prices vary based on technical complexity and engine requirements.
What I Need to Start
- Name of game, website or platform.
- The engine (if known).
- Specific character(s) or asset(s) you need.
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know Ruben R
Custom Card Game And Board Game Art 3D Assets AI LoRA Models
- FromKenya
- Member sinceFeb 2026
- Avg. response time1 hour
Languages
English, French, Swahili, Italian, German, Spanish
My Portfolio
FAQ
What types of assets can you extract?
I can extract 3D models, characters, skeletal meshes, textures, materials, and animations from supported games, websites, and platforms.
Which game engines do you work with?
I work with Unity, Unreal Engine, custom engines, and web based platforms, depending on the game's structure and accessibility.
Can you prepare assets for Unity or Unreal Engine?
Yes. I can help set up extracted assets in Unity or UE5, including materials, textures, physics, and other technical requirements.
