I will optimize your unity game performance memory and build size


About this gig
Is your Unity game using too much memory, loading slowly, or producing an oversized build?
I am a Senior Unity Developer with 6 years of commercial experience across Android, iOS, WebGL, and PC. I will profile your project, identify bottlenecks, and optimize the agreed scope.
I can help with CPU and RAM usage, asset loading, Addressables, build size, and device-based quality settings. You receive measured findings and a clear explanation of changes.
In True Vikings, I reduced the initial build from about 10 GB to 200 MB with Addressables/S3 and background content delivery, runtime RAM by about 60%, and CPU usage by about 40%. These are project-specific results, not guaranteed targets for your game.
Basic covers an audit and recommendations. Standard covers one agreed bottleneck. Premium covers up to three agreed bottlenecks. Major pipeline changes or a full mobile port require a custom scope.
Please contact me before ordering with your Unity version, target device, project size, and performance symptoms.
Get to know Rostyslav B
Senior Unity Developer
- FromUkraine
- Member sinceApr 2023
- Avg. response time1 hour
Languages
Ukrainian, Russian, English, Polish
