I will optimize your unity game performance memory and build size

R
rudimka10
R
rudimka10
Rostyslav B

About this gig

Is your Unity game using too much memory, loading slowly, or producing an oversized build?


I am a Senior Unity Developer with 6 years of commercial experience across Android, iOS, WebGL, and PC. I will profile your project, identify bottlenecks, and optimize the agreed scope.


I can help with CPU and RAM usage, asset loading, Addressables, build size, and device-based quality settings. You receive measured findings and a clear explanation of changes.


In True Vikings, I reduced the initial build from about 10 GB to 200 MB with Addressables/S3 and background content delivery, runtime RAM by about 60%, and CPU usage by about 40%. These are project-specific results, not guaranteed targets for your game.


Basic covers an audit and recommendations. Standard covers one agreed bottleneck. Premium covers up to three agreed bottlenecks. Major pipeline changes or a full mobile port require a custom scope.


Please contact me before ordering with your Unity version, target device, project size, and performance symptoms.

Get to know Rostyslav B

Rostyslav B

Senior Unity Developer

  • FromUkraine
  • Member sinceApr 2023
  • Avg. response time1 hour
  • Languages

    Ukrainian, Russian, English, Polish
I am a Senior Unity Developer with 6 years of commercial experience delivering games across mobile, WebGL, and PC. I specialize in C# architecture, mobile optimization, and gameplay systems, with hands-on expertise in Zenject, Addressables, and Photon multiplayer. I have a proven track record of leading development teams and successfully porting complex PC titles to mobile platforms.

Other Game Development Services I Offer