I’m a 3D Character Artist specializing in character design, 3D modeling, sculpting, texturing, and facial blendshape creation. I create production-ready characters with strong anatomy, clean topology, expressive facial systems, and optimized assets for animation and games.
My expertise includes realistic and stylized character design, facial expressions, blendshapes, lip-sync systems, retopology, UVs, texturing, and character preparation for animation. I focus on creating visually appealing characters while maintaining clean, functional geometry and deformation.... Read more