Hi I'm Ryan, I'm an Unreal Engine programmer. I work on the code side gameplay systems, multiplayer, tools and the debugging.
What I do
- Gameplay systems (C++) Character movement, abilities, GAS, combat, inventory, interaction systems.
- Blueprint work & BP/C++ hybrid Blueprint implementation, refactoring Blueprints into C++, exposing C++ to BP.
- Multiplayer & replication Replication, RPCs, client prediction, dedicated server setup, listen server fixes.
- Editor tooling & plugins Custom editor tools, Slate/UMG editor widgets, build automation, plugin development.
- Performance & debugging Profiling, crash and bug fixing, Insights/Stat analysis, optimisation passes.
- UI (UMG) UMG menus, HUDs, data-driven widget systems.