I will create game ready 3d props and environments using maya and substance painter


About this gig
I create game-ready 3D props and assets from your concept art, sketches, or reference images. I focus on clean topology, believable PBR materials, and practical optimization for real-time use.
My services include:
High poly and low poly modelling
Sculpting and detailing when required
Clean retopology and optimized geometry
UV unwrapping and texture baking
PBR texturing
Final delivery in FBX or OBJ format
Maya source file when included in the order
I work primarily with Maya, ZBrush, Substance 3D Painter, Blender, and Unreal Engine.
Before ordering, please provide:
Clear reference images or concept art
Target platform or game engine
Preferred polygon budget, if applicable
Texture resolution and required file format
Project deadline
Please contact me before ordering a complex or custom asset so I can review the requirements and provide an accurate quote.
Characters, rigging, animation, and complete environments are not included in this gig.
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know Rimjhim S
3D Artist Game Art
- FromIndia
- Member sinceNov 2024
- Avg. response time1 hour
Languages
English

