I will create game ready 3d props and environments using maya and substance painter

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Rimjhim S

About this gig

I create game-ready 3D props and assets from your concept art, sketches, or reference images. I focus on clean topology, believable PBR materials, and practical optimization for real-time use.

My services include:

High poly and low poly modelling

Sculpting and detailing when required

Clean retopology and optimized geometry

UV unwrapping and texture baking

PBR texturing

Final delivery in FBX or OBJ format

Maya source file when included in the order

I work primarily with Maya, ZBrush, Substance 3D Painter, Blender, and Unreal Engine.

Before ordering, please provide:

Clear reference images or concept art

Target platform or game engine

Preferred polygon budget, if applicable

Texture resolution and required file format

Project deadline

Please contact me before ordering a complex or custom asset so I can review the requirements and provide an accurate quote.

Characters, rigging, animation, and complete environments are not included in this gig.

Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know Rimjhim S

Rimjhim S

3D Artist Game Art

  • FromIndia
  • Member sinceNov 2024
  • Avg. response time1 hour
  • Languages

    English
I am a 3D Artist currently pursuing a diploma in 3D Game Design. I specialize in creating game-ready assets and environments, managing the full workflow from modelling and sculpting to texturing and lighting using Maya, Blender, 3ds Max, and ZBrush. I also utilize Photoshop and After Effects for 2D support and presentation.

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