I will build a 3d game environment level in ue5 or unity with props, lighting


About this gig
Unfinished, unoptimized or visually flat game environments ruin player immersion and drag down frame rates. A playable game map requires clean geometry, cohesive atmosphere and seamless technical performance across target platforms.
As a professional 3D environment artist and level designer, I build custom 3D game environments, 3D terrain layouts & engine ready maps in Unreal Engine 5 (UE5) and Unity 3D. Every scene is engineered with clean quad topology, performance tuned colliders & optimized lighting for high FPS without sacrificing game art quality.
What You Receive:
Custom 3D Level Design: Immersive world building & map layouts crafted from your concept art or brief.
Engine Ready Integration: Organized hierarchy, pivot placement & colliders in UE5 or Unity.
Lighting & Atmosphere: Dynamic/baked lighting with custom fog, environment FX & post processing.
Modular Prop Placement: Strategic asset population using clean, performance friendly props.
Workflow Process:
Blockout: Grayboxing scale, player flow & layout composition.
Detailing: Setting up 3D terrain, materials, props & lighting.
Optimization: Verifying draw calls
Send a message to build your 3D game.
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know Dahud
3D Game Environment Artist, Minecraft Builder and World Designer
- FromNigeria
- Member sinceJan 2026
- Avg. response time1 hour
Languages
English, Arabic, French
Other Game Art Services I Offer
FAQ
Which game engines do you support for level design?
I specialize in Unreal Engine 5 (UE5) and Unity 3D, delivering fully organized native project files or package exports.
What file formats will I receive upon order delivery?
You will receive native .UPROJECT (Unreal Engine 5) or Unity package files, alongside .FBX, .OBJ, and .Blend source models.
Are these 3D environments optimized for real-time game performance?
Yes, every map is optimized with efficient draw calls, clean topology, proper LOD setups, and performance-tested colliders.
What is your revision policy if I need tweaks to the layout or lighting?
Basic includes 2 revisions, Standard includes 3, and Premium offers unlimited revisions during the initial blockout and final Polish phases.
Do I receive full commercial rights to use the environment in my game?
Yes, all three packages include full commercial licensing so you can publish and monetize your game without extra fees.
What do I need to provide before you begin working on my map?
Simply provide your level brief, reference images, art style preference, engine version, and target platform specs.

